3rd Fallschirmjäger

MOTIVATION AND SKILL
  • RELUCTANT
  • CONSRCIPT
  • CONFIDENT
  • TRAINED
  • FEARLESS
  • VETERAN
All Fallschirmjägerkompanie are volunteers and are hand picked. That was before, now the 3rd Fallschirmjäger has been reconstituted using personal from Luftwaffe rear area personnel.
A Fallschirmjägerkompanie is rated as: Reluctant Trained.

Concerted Effort
During the Ardennes offensive the Heer, Waffen-SS and Luftwaffen ground troops all worked together in concerted effort to break though the US lines and pushed them back towards France. With the enemy at the doorstep of the Reich the petty squabbles of earlier years have faded into insignificance.
Luftwaffen and SS platoons in a 3rd Fallschirmjäger company ignore the Riech Divided rule (see page 242 of the rulebook) and therefore do not treat each other as Allies.
Veteran NCOs
The regiments of 3. Fallschirmjäger were all but destroyed in the Normandy and Market Garden campaigns. As a result the entire Division was reconstituted using personal from Luftwaffe rear area personnel. The cadre of veteran NOCs managed to keep these inexperienced and unmotivated troops on the attack well past what could otherwise been expected. Veteran NCOs represents the ability to continue attacking even after falling back from fontal assaults for 20 straight hours on the first day of the attack.
Platoons may re-roll platoon morale checks to unpin as Fearless.

Headquarters

Fallschirmjägerkompanie HQ
Headquarters
  • Company HQ
    40 points
Options
  • Add Anti-tank section with up to two Panzerschrek teams for +20 points per team.
  • Add Mortar Section with two 12cm Mortar teams for +50 points.
  • Add up to three sniper teams for +50 points per team.
HAUPTMANN
FALLSHIRMJÄGERKOMPANIE HQ

Combat Platoons

Wiederhergestellter Fallschirmjäger Platoon
Platoon
HQ Section with:
  • 3 Fallschirmjäger Squads
    130 points
  • 2 Fallschirmjäger Squads
    90 points
Options
  • Replace Command Panzerfaust Rifle/MG team with Command Panzerfaust SMG team for no cost.
LEUTNANT OR OBERFELDWEBEL
Wiederhergestellter
FALLSHIRMJÄGER PLATOON

Weapon Platoons

Fallschirmjäger Machine-gun Platoon
Platoon
HQ Section with:
  • 2 Fallschirmjäger Machine-gun Sections
    90 points
  • 1 Fallschirmjäger Machine-gun Section
    60 points
Options
  • Replace Command SMG team with Command Panzerfaust SMG team for +10 points.
Fallschirmjäger Machine-gun Platoon may make Combat Attachments to Wiederhergestellter Fallschirmjäger Platoons.
LEUTNANT
FALLSHIRMJÄGER MACHINE-GUN PLATOON
Fallschirmjäger Mortar Platoon
Platoon
HQ Section with:
  • 3 Fallschirmjäger Mortar Sections
    150 points
  • 2 Fallschirmjäger Mortar Sections
    105 points
Options
  • Replace Command SMG team with Command Panzerfaust SMG team for +10 points.
  • Replace 12cm sGW43 mortar teams with 8cm GW42 mortar teams for -10 points per section. All mortar teams must be the same type.
LEUTNANT
FALLSHIRMJÄGER MORTAR PLATOON

Regimental Support

Fallschirmjäger Infantry Gun Platoon
Platoon
HQ Section with:
  • 4 7.5cm leIG
    80 points
  • 2 7.5cm leIG
    45 points
Options
  • Replace Command SMG team with Command Panzerfaust SMG team for +10 points.
  • Add Horse drawn wagon and Limbers for +5 points for the platoon.
HAUPTMANN
FALLSHIRMJÄGER INFANTRY GUN PLATOON
Fallschirmjäger Panzerjäger Platoon
Platoon
HQ Section with:
  • 3 7.5cm PaK40
    105 points
Options
  • Add 3-ton trucks and Kfv 15 field car to platoon for +5 points.
LEUTNANT
Fallschirmjäger Panzerjäger Platoon
Fallschirmjäger Rocket Battery
Platoon
HQ Section with:
  • 6 15cm NW41 Launchers
    135 points
  • 3 15cm NW41 Launchers
    70 points
Options
  • Add Kübelwagen, Kfz field car and SD Kfz 11 half-tracks for +5 points for the Battery.
HAUPTMANN
FALLSHIRMJÄGER ROCKET BATTERY

Divisional Support

Fallschirmpionier Platoon
Platoon
HQ Section with:
  • 1 Fallschirmpionier Squad
    160 points
Options
  • Add Pioneer Supply hand cart for +25 points.
  • Add HMG Section for +45 points.
  • Add Mortar Section for +55 points.
LEUTNANT
Fallschirmpionier Platoon
Fallschirmjäger Anti-Aircraft Platoon
Platoon
HQ Section with:
  • 3 2cm FlaK38
    70 points
  • 2 2cm FlaK38
    50 points
  •  
  • 3 2cm Flakvierling 38
    95 points
  • 2 2cm Flakvierling 38
    75 points
Options
  • Add 3-ton trucks and Kfv 15 field car to platoon for +5 points.
LEUTNANT
FALLSHIRMJÄGER ANTI-AIRCRAFT PLATOON
Fallschirmjäger Artillery Battery
Platoon
HQ Section with:
  • 6 10.5cm leFH 18/40
    195 points
  • 3 10.5cm leFH 18/40
    105 points
Options
  • Add Horse drawn wagon and Limbers for +5 points for the battery.
HAUPTMANN
Fallschirmjäger Artillery Battery

1st SS-Kampfgruppe Hansen

MOTIVATION AND SKILL
  • RELUCTANT
  • CONSRCIPT
  • CONFIDENT
  • TRAINED
  • FEARLESS
  • VETERAN
1st SS-Kampfgruppe Hansen contained the Panzergrenadiers of 1-SS Panzergrenadier-Regiment. Supported by the Panzer IV/70s of the Panzerjägerabteilung, Hansen's panzergrenadiers clashed with elements of the 7th Armoured Division and 14th Cavalry around the villages of Recht and Poteau before being rerouted to support KG Peiper at Stavelot. Kampfgruppe Hansen is rated as: Fearless Trained.

12th SS-Kampfgruppe Kühlmann

MOTIVATION AND SKILL
  • RELUCTANT
  • CONSRCIPT
  • CONFIDENT
  • TRAINED
  • FEARLESS
  • VETERAN
Kampfgruppe Kuhlmann was the armoured spearhead of the 12th SS-Panzer Division during the Ardennes offensive. However, lacking severely in tanks, the 560th Schwere Panzerjägerabteilung was permanently attached, whose dedicated tank hunters were not optimal in the assault role. Kampfgruppe Kuhlmann is rated as: Fearless Trained.
Concerted Effort
During the Ardennes offensive the Heer, Waffen-SS and Luftwaffen ground troops all worked together in concerted effort to break though the US lines and pushed them back towards France. With the enemy at the doorstep of the Reich the petty squabbles of earlier years have faded into insignificance.
SS and Heer platoons in a SS-Kampfgruppe company ignore the Riech Divided rule (see page 242 of the rulebook) and therefore do not treat each other as Allies.

Weapon Platoons

SS-Panzergrenadier Heavy Platoon
Platoon
HQ Section with:
  • 1 Machine-gun Section
    220 points
  • No Machine-gun Section
    15 points
Options
  • Add Mortar Section for +75 points.
  • Add Gun Section for +70 points.
An SS-Panzergrenadier Heavy Platoon must have a Mortar Section or Gun Section if it has no Machine-gun Section.
The HQ Section of the SS-Panzergrenadier Heavy Platoon uses the Mounted Assault special rule (see page 243 of the rulebook).
The SS-Panzergrenadier Heavy Platoon may make Combat Attachments to Gepanzerte SS-Panzergrenadier Platoons.
An Sd Kfv 251/21 D (Triple 15mm) half-track is a Tank team, but can carry one Passenger team as if it was a Transport team.
LEUTNANT
SS-Panzergrenadier Heavy Platoon

Divisional Support

12th SS-Panzer Scout Platoon
Platoon
  • SS-Panzer Scout Patrol
    85 points
While moving forward to take the twin villages of Krinkelt-Rocherath, the 12th SS sent out reconnaissance patrols from the Aufklarungs Abteilung to probe the American lines. These patrols consisted of a single Sdkfz 234/1 armoured car and several schwimmwagens or Kubelwagens loaded with Aufklarungs troops.
A SS-Panzer Scout Platoon is a Reconnaissance platoon.
UNTERSTURMFÜHER
SS-Panzer Scout Platoon

12th SS-Kampfgruppe Müller

MOTIVATION AND SKILL
  • RELUCTANT
  • CONSRCIPT
  • CONFIDENT
  • TRAINED
  • FEARLESS
  • VETERAN
12th SS-Kampfgruppe Müller opened the 12th SS-Panzer's assault in the Ardennes with the ill-fated assault on the twin villages of Krinkelt-Rocherath. Supported by the Panzer IV/70s of 12th Panzerjägerabteilung, the panzergrenadiers of 12th SS-Kampfgruppe Müller fought bitterly with the veteran US 2nd Infantry Division for control of the villages.
12th SS-Kampfgruppe Müller is rated as: Fearless Trained.

Divisional Support

SS-Tank Hunter Platoon
Platoon
  • 3 Panzer IV/70 (v)
    385 points
  • 2 Panzer IV/70 (v)
    255 points
Options
  • May upgrade Hull MG to twin Hull MGs for +5 points per Panzer IV/70 (v).
  • Add MG Tank Escort teams to all Panzer IV/70 (v) for +10 points per assault gun.
Tank Escorts
Panzerjäger IV/70 (v) assualt guns with Tank Escorts use all the normal Tank Escort rules. In addition, a Panzerjäger IV/70 (v) assault gun with Tank Escorts may fire it's Hull MG or Twin Hull MG at the same time as it's hull-mounted main gun. This does not prevent the Tank Escorts from shooting as well.
UNTERSTURMFÜHER
SS-Tank Hunter Platoon
The JPIV/70 (v) of the 12th Panzerjägerabteilung adopted the role of assault guns in supporting the Panzergrenadiers of KG Müller in their attack on the twin villages of Krinkelt-Rocherath. Aware of the unsuitability of their tank hunters in the close terrain of the Ardennes and surronding towns, the Panzerjägers mounted twin MGs on their tanks taken from the Luftwaffe. In addition, approximately 50-60 Panzergrenadiers of the 25th and 26th Panzergrenadier regiments were assigned as tank escort teams.

12th SS Warrior - Kampfgruppe Müller

Untersturmführer Rudolph Roy
12th SS Panzerjäeger Abteilung
Rudolph Roy may be taken in a Kampfgruppe Müller SS-Tank Hunter Platoon and replaces the Command team in one Panzer IV/70 (v) at a cost of +45 points.
Special Rules:
Expert Gunner
Rudolph Roy's Panzer IV/70 (v) may re-roll misses with it's main gun.
Normandy Ace
Rudolph Roy and his Panzer IV/70 (v) platoon may be deployed using the Ambush special rule in addition to any other platoons that would normally be deployed in ambush. Roy's platoon may deploy in Ambush even in missions that do not normally use the Ambush special rule.

2nd Panzer Division - Kampfgruppe Böhm

MOTIVATION AND SKILL
  • RELUCTANT
  • CONSRCIPT
  • CONFIDENT
  • TRAINED
  • FEARLESS
  • VETERAN
The 2.Panzer-Division was reformed, at Wittlich in the Eifel area of Germany where it absorbed the remains of the 352.Infantry-Division. The division again saw action, this time during the "Wacht Am Rhein" Offensive in December, 1944.
Kampfgruppe Böhm is rated as: Confident Veterans.

To the Meuse!: Kamfgruppe Böhm made the most headway during the Ardennes offensive. Out of gas and suffering from heavy casualties, the Aufklärung battalion was stopped just miles from the Meuse river.
Kampfgruppe Böhm may make a spearhead deployment with one of its Aufklärung platoons.

Headquarters

Aufklärung HQ
Headquarters
  • Company HQ
    85 points
Options
  • Replace any or all Sd Kfz 251/1 half-tracks with Sd Kfz 250/1 half-tracks for no cost.
  • Replace 2iC Command SMG team and its Transport team with 1 2iC Command Sd Kfz 234/2 Puma team for +5 points.
HAUPTMANN
Kampfgruppe Böhm HQ
The Company HQ of Kampfgruppe Böhm uses the Mounted Assault special rule (see page 243 of the rulebook).

Combat Platoons

Armoured Aufklärung Platoon
Platoon
HQ Section with:
  • 3 Aufklärung Squads
    285 points
  • 2 Aufklärung Squads
    200 points
Options
  • Add additional Sd Kfz 250/1 half-track to each Aufklärung Squad for +10 points per half-track.
  • Replace all Sd Kfz 251/1 half-tracks with Sd Kfz 250/1 half-tracks for no cost.
Armoured Aufklärung Platoons uses the Mounted Assault special rule (see page 243 of the rulebook).
LEUTNANT OR OBERFELDWEBEL
Armoured Aufklärung Platoon

Weapon Platoons

Heavy Panzerspäh Platoon
Platoon
With Sd Kfz 231 (8-Rad):
  • Heavy Panzerspäh Patrol
    80 points
Heavy Panzerspäh Platoons are Reconnaissance Platoons.
OBERSCHARÜHRER
Heavy Panzerspäh Platoon
7.5cm Armoured Car Platoon
Platoon
  • 2 Sd Kfz 223 (7.5cm)
    95 points
7.5cm Armoured Car Platoons are not Reconnaissance Platoons.
LEUTNANT
7.5cm Armoured Car Platoon

2nd Panzer - Kampfgruppe Cochenhausen

MOTIVATION AND SKILL
  • RELUCTANT
  • CONSRCIPT
  • CONFIDENT
  • TRAINED
  • FEARLESS
  • VETERAN
The 2.Panzer-Division was reformed, at Wittlich in the Eifel area of Germany where it absorbed the remains of the 352.Infantry-Division. The division again saw action, this time during the "Wacht Am Rhein" Offensive in December, 1944.
Kampfgruppe Cochenhausen is rated as: Confident Veterans.

Kampfgruppe Organization:
If an Panzer HQ is chosen then the company must have a Panzer Platoon as one of its compulsory combat platoons, and the company is rated as a Tank company. If a Panzergrenadier HQ is chosen then the company must have a Panzergrenadier Platoons as one of its compulsory combat platoons, and the company is rated as an Infantry company.

2nd Panzer Division - Kampfgruppe Gutmann

MOTIVATION AND SKILL
  • RELUCTANT
  • CONSRCIPT
  • CONFIDENT
  • TRAINED
  • FEARLESS
  • VETERAN
The 2.Panzer-Division was reformed, at Wittlich in the Eifel area of Germany where it absorbed the remains of the 352.Infantry-Division. The division again saw action, this time during the "Wacht Am Rhein" Offensive in December, 1944.
Kampfgruppe Gutmann is rated as: Confident Veterans.

Headquarters

Gepanzerte Panzergrenadierkompanie HQ
Headquarters
  • Company HQ
    85 points
The Company HQ of Kampfgruppe Gutmann uses the Mounted Assault special rule (see page 243 of the rulebook).
HAUPTMANN
Kampfgruppe Gutmann HQ

Weapon Platoons

Self-Propelled Infantry Gun Platoon
Platoon
HQ Section with:
  • 3 Grille H
    255 points
  • 2 Grille H
    175 points
LEUTNANT OR OBERFELDWEBEL
Self-Propelled Infantry Gun Platoon

Support Platoons

Panzergrenadier Pioneer Platoon
Platoon
HQ Section with:
  • 3 Panzergrenadier Pioneer Squads
    200 points
  • 2 Panzergrenadier Pioneer Squads
    140 points
Options
  • Add 1 Sd Kfz 251/1 half-track to each section for +10 points per squads.
  • Replace Command Pioneer Rifle/MG team with Command Pioneer Panzerfaust SMG team for +10 points.
  • Equip one Pioneer Rifle/MG team with a Goliath demolition carrier in addition to its normal weapons for +10 points.
  • Add Pioneer Supply 3-ton truck for +25 points or a Pioneer Supply Maultier for +30 points.
You may replace up to one Pioneer Rifle/MG team per Pioneer Squad with a Flame-thrower team at the start of the game before deployment.
A Panzergrenadier Pioneer Platoon uses the Mounted Assault special rules (see page 243 of the rulebook).
LEUTNANT OR OBERFELDWEBEL
Panzergrenadier Pioneer Platoon

2nd Panzer Division - Kampfgruppe Holtmeyer

MOTIVATION AND SKILL
  • RELUCTANT
  • CONSRCIPT
  • CONFIDENT
  • TRAINED
  • FEARLESS
  • VETERAN
The 2.Panzer-Division was reformed, at Wittlich in the Eifel area of Germany where it absorbed the remains of the 352.Infantry-Division. The division again saw action, this time during the "Wacht Am Rhein" Offensive in December, 1944.
Kampfgruppe Holtmeyer is rated as: Confident Veterans.

Kampfgruppe Organization:
If an Panzer HQ is chosen then the company must have a Panzer Platoon as one of its compulsory combat platoons, and the company is rated as a Tank company. If a Panzergrenadier HQ is chosen then the company must have a Panzergrenadier Platoons as one of its compulsory combat platoons, and the company is rated as an Infantry company.

Headquarters

Panzer HQ
Headquarters
  • 1 Panzer IV J
    85 points
  • 2 Panzer IV J
    175 points
  •  
  • 1 Stug G
    95 points
  • 2 Stug G
    190 points
  •  
  • 1 Panther G
    190 points
  • 2 Panther G
    375 points
Options
  • Upgrade either or both Stug Gs to StuG (Late) for +5 points each.
HAUPTMANN
Kampfgruppe Holtmeyer HQ
There is no requirement on taking one platoon of tanks that match the HQ. The Panther option represents the company that was later sent to Kampfgruppe Böhm. They are included because Holtmeyer was killed in a Panther while commanding his Kampfgruppe.

Combat Platoons

Stug Platoon
Platoon
  • 4 Stug G
    380 points
  • 3 Stug G
    285 points
  • 2 Stug G
    190 points
  •  
  • 4 Stug G (Late)
    395 points
  • 3 Stug G (Late)
    295 points
  • 2 Stug G (Late)
    195 points
LEUTNANT OR OBERFELDWEBEL
Stug Platoon

Weapon Platoons

Panzer Anti-Aircraft gun Platoon
Platoon
  • 4 Möbelwagon (3.7mm)
    220 points
  • 3 Möbelwagon (3.7mm)
    165 points
  • 2 Möbelwagon (3.7mm)
    110 points
  •  
  • 4 Wirbelwind (Quad 2cm)
    220 points
  • 3 Wirbelwind (Quad 2cm)
    165 points
  • 2 Wirbelwind (Quad 2cm)
    110 points
  •  
  • 3 Flakpanzer 38(t)
    120 points
  • 2 Flakpanzer 38(t)
    80 points
LEUTNANT OR OBERFELDWEBEL
Panzer Anti-Aircraft gun Platoon

116th Panzer-Divison "Windhund"

MOTIVATION AND SKILL
  • RELUCTANT
  • CONSRCIPT
  • CONFIDENT
  • TRAINED
  • FEARLESS
  • VETERAN
The 116th Panzer-Divison "Windhund" was decimated in the Falaise Pocket with only a meer 600 infantry and 12 tanks surviving. After refitting in late October it saw combat again with the U.S. 28th Infantry Division in the Battle of Hürtgen Forest. It has now been pulled up to participate in the middle spearhead of the "Wacht am Rhein" Operation.
The 116th Panzer-Divison "Windhund" is rated as: Confident Veteran.

Attack Division
The 116th Panzer-Divison "Windhund" Kampfgruppes where used as an Attack Division during the battle of the Bulge. Using Stroßtrupps the 116th pushed forwards to capture bridges and to knock out key enemy strongpoints.
If you field any Pionier Stroßtrupps your 116th Panzer-Divison "Windhund" Kampgruppe Auto Attacks (see page 257 of the rulebook).

Headquarter Platoon

Windhund HQ
Headquarters
  • Windhund HQ
    45 points
Options
  • Replace Command SMG teams with Command Panzerknacker SMG team for +5 points or a Command Panzerfaust SMG team for +10 points per team.
  • Add an Anti-tank Section for +25 points.
  • Add up to two Sd Kfz 251/1 half-tracks for +10 points each.
Vehicles where in short supply and every spare car, truck, bike, horse or half-track was used to help move supplies to the front. The supply train was of great importance, The 116th went as far as to dedicate the use of its heavy anti-aircraft guns to protecting the convoys. All that said it doesn't mean that a crafty commander was going to just give his transportation.
If you field a Company Anti-tank section it may ride along with the Command team of any platoon to which it is attached.
If your Company Command team or 2iC are mounted in a Sd Kfz 251/1 half-track they uses the Mounted Assault special rule (see page 243 of the rulebook).
HAUPTMANN
Windhund HQ

Combat Platoons

Pionier Stroßtrupp
Platoon
HQ Section with:
  • 3 Panzergrenadier Pioneer Squads
    220 points
Options
  • Upgrade Command MG team to Command Panzerknacker SMG team for +5 points or a Command Panzerfaust SMG team for +10 points.
  • Upgrade Kfz 70 trucks and Kfz 15 field car to Sd Kfz 251/7 half-tracks for +35 points for the platoon.
The 116th was ordered to form Strosstrupps(strike platoons) with the task of capturing or cutting off forward security positions and individual enemy strongpoints. Flame-thrower groups played a key part of this. Orders stated that:
Deployment of engineers with the attack divisions
Within the Strike groups of the attack divisions, in addition to the infantry strike platoons for the main efforts, combat engineer strike platoons (of not less than platoon strength) are to be established. Flamethrower groups (at least two to three flamethrowers squads) are to be incorporated. There will be no subdivision of engineer groups into individual squads for subordination to other units!

If you are the attacking player your Pionier Stroßtrupp may replace up to five Pioneer MG teams with Flame-thrower teams. If you are the defending player you may not switch out for any Flame-thrower teams.
The Pionier Stroßtrup must remain at full strength and may not make any attachments to the company Kampfgruppe.
If your Pionier Stroßtrupp are mounted in Sd Kfz 251/7 half-tracks they uses the Mounted Assault special rule (see page 243 of the rulebook).
LEUTNANT
Pionier Stroßtrupp

Divisional Support

Windhund Panzer Platoon
Platoon
  • 5 Panzer IV H
    450 points
  • 4 Panzer IV H
    360 points
  • 3 Panzer IV H
    270 points
  •  
  • 5 Panther
    940 points
  • 4 Panther
    750 points
  • 3 Panther
    560 points
The 116th Windhund where not issued any StuG Assault guns after being refitted in October. They where ordered not to use any Hetzer Jagdpanzer (38)t Assault guns because they lacked good mobility and were mechanically unreliable. This left the 16th Panzer Regiment with forty three Panther tanks and twenty five Panzer IV tanks in a combat ready position.
LEUTNANT
Windhund Panzer Platoon
Armoured Heavy Artillery Battery
Platoon
HQ Section with:
  • 5 Hummel
    495 points
  • 4 Hummel
    405 points
  • 3 Hummel
    300 points
  • 2 Hummel
    210 points
Options
  • Replace any or all Observer Rifle teams and their Sd Kfz 250 half-tracks with Observer Panzer III OP tanks for +10 points.
  • Add an Sd Kfz 9 (18t) recovery half-track for +5 points.
The 146th Artillery Regiment was allotted nine Hummels but only had six on-hand at the beginning of the offensive. Of those one was out for repairs at any given time.
You must purchase all of the three Hummel Gun Section before adding any extra teams from the second Gun Section.
HAUPTMANN
Armoured Heavy Artillery Battery

559th / 560th Schwere Panzerjägerabteilung

MOTIVATION AND SKILL
  • RELUCTANT
  • CONSRCIPT
  • CONFIDENT
  • TRAINED
  • FEARLESS
  • VETERAN
All Platoons must be rated as Heer or Volksgrandiers. Volksgrenadiers must be taken as Confident Veterans unless that is not an option.
559th / 560th Schwere Panzerjägerabteilung are rated as: Fearless Veteran.

Concerted Effort
During the Ardennes offensive the Heer and Waffen-SS ground troops all worked together in concerted effort to break though the US lines and pushed them back towards France. With the enemy at the doorstep of the Reich the petty squabbles of earlier years have faded into insignificance.
Heer and SS platoons in a 559th / 560th Schwere Panzerjägerabteilung ignore the Riech Divided rule (see page 242 of the rulebook) and therefore do not treat each other as Allies.

Headquarters

Schwere Panzerjäeger HQ
Headquarters
  • 2 Panzer IV/70 (v)
    300 points
  • 1 Panzer IV/70 (v)
    150 points
  •  
  • 2 Jagdpanther
    460 points
  • 1 Jagdpanther
    230 points
At least one of your Schwere Panzerjäger Platoons must be equipped with the same tank-hunters as in the Schwere Panzerjäeger HQ.
HAUPTMANN
Schwere Panzerjäeger HQ

Combat Platoons

Schwere Panzerjäger Platoon
Platoon
  • 3 Panzer IV/70 (v)
    450 points
  • 2 Panzer IV/70 (v)
    300 points
  •  
  • 4 Jagdpanther
    920 points
  • 3 Jagdpanther
    690 points
  • 2 Jagdpanther
    460 points
LEUTNANT
Schwere Panzerjäger Platoon

Weapon Platoons

Schwere Anti-Aircraft gun Platoon
Platoon
  • 4 Möbelwagon (3.7mm)
    220 points
  • 3 Möbelwagon (3.7mm)
    165 points
  • 2 Möbelwagon (3.7mm)
    110 points
  •  
  • 4 Wirbelwind (Quad 2cm)
    220 points
  • 3 Wirbelwind (Quad 2cm)
    165 points
  • 2 Wirbelwind (Quad 2cm)
    110 points
LEUTNANT OR OBERFELDWEBEL
Schwere Anti-Aircraft gun Platoon

Panzer Lehr Kampfgruppe Hauser (KG 901)

MOTIVATION AND SKILL
  • RELUCTANT
  • CONSRCIPT
  • CONFIDENT
  • TRAINED
  • FEARLESS
  • VETERAN
The elite Panzer Lehr Division has been fighting the Allies nearly continuously since June. Although they were nearly destroyed in the American Operation Cobra, Panzer Lehr retained a highly skilled and motivated cadre of officers and NCOs. These old hands have seen to it that the new recruits are ready for the trials of Hitler's new offensive!
A Panzer Lehr Kampfgruppe Hauser (KG 901) are rated as: Confident Veteran.

Kampfgruppe Organization:
If an Kampfgruppe Hauser HQ is chosen then the company must have Gepanzerte Panzergrenadier Platoons as its compulsory combat platoons, and the company is rated as a Mechanized company. If a Panzergrenadier HQ is chosen then the company must have ILL Equipped Panzergrenadier Platoons as its compulsory combat platoons, and the company is rated as an Infantry company.
Anticipating that the assault on the town of Rochefort would be an especially bloody one Panzer Lehr's commander, Fritz Bayerlein, ordered the men of Regiment 902 to "shut your eyes and attack!". The men advanced into heavy enemy fire and, after several days of intense fighting, wrestled the strategic town away from the Americans.
Augen Zu:
During an assault, any Kampfgruppe Hauser Combat platoon may Destroy one Infantry team or Gun team from it's platoon that is currently participating in that assault and either re-roll a Motivation Test to Counterattack or re-roll a Roll to Hit. The Destroyed team must be In Command when removed and may not be an Independent team. You may do this multiple times in an assault as long as there are teams available to Destroy.

Headquarters

Kampfgruppe Hauser HQ
Headquarters
  • Company HQ
    85 points
The Company HQ of Kampfgruppe Hauser uses the Mounted Assault special rule (see page 243 of the rulebook).
HAUPTMANN
Kampfgruppe Hauser HQ

Combat Platoons

ILL Equipped Heavy Platoon
Platoon
HQ section with:
  • 1 Mortar Section
    75 points
LEUTNANT
ILL Equipped Heavy Platoon

Support Platoons

ILL Equipped Gepanzerte Panzerpionier Platoon
Platoon
HQ section with:
  • 2 Gepanzerte Panzerpionier Squads
    140 points
Options
  • Replace Command Pioneer Rifle/MG team with Command Pioneer Panzerfaust SMG team for +10 points.
  • Equip one Pioneer Rifle/MG team with a Goliath demolition carrier in addition to its normal weapons for +10 points.
  • Add Pioneer Supply 3-ton truck for +25 points or a Pioneer Supply Maultier for +30 points.
You may not replace any Pioneer Rifle/MG teams for Flame-thrower teams.
A ILL Equipped Gepanzerte Panzerpionier Platoon uses the Mounted Assault special rules (see page 243 of the rulebook).
LEUTNANT
ILL Equipped
Gepanzerte Panzerpionier Platoon
Lehr Panzer Platoon
Platoon
  • 5 Panzer IV J
    425 points
  • 4 Panzer IV J
    340 points
  • 3 Panzer IV J
    255 points
LEUTNANT
Lehr Panzer Platoon

Kampfgruppe Poschinger (KG 902)

MOTIVATION AND SKILL
  • RELUCTANT
  • CONSRCIPT
  • CONFIDENT
  • TRAINED
  • FEARLESS
  • VETERAN
The elite Panzer Lehr Division has been fighting the Allies nearly continuously since June. Although they were nearly destroyed in the American Operation Cobra, Panzer Lehr retained a highly skilled and motivated cadre of officers and NCOs. These old hands have seen to it that the new recruits are ready for the trials of Hitler's new offensive!
Kampfgruppe Poschinger (KG 902) are rated as: Confident Veteran.

Anticipating that the assault on the town of Rochefort would be an especially bloody one Panzer Lehr's commander, Fritz Bayerlein, ordered the men of Regiment 902 to "shut your eyes and attack!". The men advanced into heavy enemy fire and, after several days of intense fighting, wrestled the strategic town away from the Americans.
Augen Zu:
During an assault, any Kampfgruppe Poschinger Combat platoon may Destroy one Infantry team or Gun team from it's platoon that is currently participating in that assault and either re-roll a Motivation Test to Counterattack or re-roll a Roll to Hit. The Destroyed team must be In Command when removed and may not be an Independent team. You may do this multiple times in an assault as long as there are teams available to Destroy.

Combat Platoons

ILL Equipped Panzergrenadier Platoon
Platoon
HQ section with:
  • 3 Panzergrenadier Squads
    155 points
  • 2 Panzergrenadier Squads
    100 points
Options
  • Replace the Command Rifle/MG team with a Command Panzerfaust SMG team for +10 points.
  • If you replace the Command team, you may also replace all remaining Rifle/MG teams in the platoon with Panzerfaust Rifle/MG teams for +10 points per team.
  • Replace all Rifle/MG teams with MG teams or all Panzerfaust Rifle/MG teams with Panzerfaust MG teams for +10 points per Squad.
Panzer Lehr's three battalions of trucked panzergrenadiers were severely under strength at the beginning of the Wacht am Rhein offensive. I/902 only had about 70% of its allotted infantry and the average company could boast only 3 LMGs for each platoon. This lack of equipment was offset by years of experience and grim determination.
LEUTNANT
ILL Equipped Panzergrenadier Platoon
Lehr Heavy Platoon
Platoon
HQ section with:
  • 1 Heavy Machine-gun Section
    90 points
  • No Heavy Machine-gun Section
    15 points
Options
  • Add Mortar Section for +75 points.
A Panzergrenadier company's fourth platoon, the heavy platoon, provides the soldiers with a selection of weapons to help suppress tenacious defenders. Mortars smoke the area of advance, cannon half-tracks dig out gun teams with high explosives, and heavy machine guns pin down enemy infantry. Panzer Lehrs heavy platoons may not have all of the elements needed to crush the enemies defenses but they are used to getting the job done with the resources at hand.
LEUTNANT
Lehr Heavy Platoon

Weapon Platoons

Lehr Self Propelled Infantry Gun Platoon
Platoon
HQ section with:
  • 3 Grille H
    255 points
  • 2 Grille H
    175 points
The Lehr Self Propelled Infantry Gun Platoon Command SMG team uses the Mounted Assault special rules (see page 243 of the rulebook).
LEUTNANT
Lehr Self Propelled
Infantry Gun Platoon

Support Platoons

Lehr StuG Platoon
Platoon
  • 4 Stug G
    380 points
  • 3 Stug G
    285 points
  • 2 Stug G
    190 points
  •  
  • 4 Stug G (Late)
    395 points
  • 3 Stug G (Late)
    295 points
  • 2 Stug G (Late)
    195 points
StuG Brigade 243 was attached to Kampfgruppe Poschinger for the offensive. They provided 18 much needed assault guns to the under strength Panzer Division.
LEUTNANT OR OBERFELDWEBEL
Lehr StuG Platoon
Lehr Panzerspäh Platoon
Platoon
  • 2 Sd Kfz 234/1 (2cm) Panzerspäh Patrols
    260 points
  • 1 Sd Kfz 234/1 (2cm) Panzerspäh Patrol
    130 points
  •  
  • 2 Sd Kfz 234/2 Puma Panzerspäh Patrols
    300 points
  • 1 Sd Kfz 234/2 Puma Panzerspäh Patrol
    150 points
Panzeraufklärungs-Lehr-Abteilung 130 was the only unit brought up to strength before the offensive. Groupped into Kampfgruppe von Fallois, they were the eyes and ears of the division, working along side both Panzergrenadier Kampfgruppes.
Panzerspäh Patrols are Reconnaissance Platoons.
Panzerspäh Patrols of a Puma Panzerspäh Platoon operate as separate platoons, each with their own command team.
LEUTNANT
Lehr Panzerspäh Platoon

Führer Begleit Brigade

MOTIVATION AND SKILL
  • RELUCTANT
  • CONSRCIPT
  • CONFIDENT
  • TRAINED
  • FEARLESS
  • VETERAN
The Führer Begleit Brigade started out as Hitler's personal bodyguards. They later formed their own army much like the Waffen-SS. Those two forces famously did not get along with much aniomosity between them. Not until the war had moved to the Fatherland did the Führer Begleit Brigade and Waffen-SS get along. The Führer Begleit Brigade is rated as: Confident Veteran.

Concerted Effort
During the Ardennes offensive the Führer Begleit Brigade and Waffen-SS ground troops all worked together in concerted effort to break though the US lines and pushed them back towards France. With the enemy at the doorstep of the Reich the petty squabbles of earlier years have faded into insignificance.
Führer Begleit Brigade and SS platoons in a 559th / 560th Schwere Panzerjägerabteilung ignore the Riech Divided rule (see page 242 of the rulebook) and therefore do not treat each other as Allies.

Headquarters Platoon

Führer Begleit HQ
Headquarters
  • 2 Panzer IV/70 (A)
    270 points
  • 1 Panzer IV/70 (A)
    135 points
  • 2 Panzer IV H
    180 points
  • 2 StuG G or or StuG IV
    190 points
At least one of your Panzer Platoons must be equipped with the same tanks as in the Führer Begleit HQ.
HAUPTMANN
Führer Begleit HQ

Führer Begleit Brigade - Warrior

Generalmajor Otto-Ernst Remer
Führer Begleit Brigade
Remer ia a Warrior and Higher Command SMG team and is rated as Fearless Veteran.

Generalmajor Otto-Ernst Remer may join any Führer Begleit Brigade for +55 points with a Schwimmwagen for transport, or +70 points with an Sd Kfz 251/1D half-track for his transport.
Special Rules:
Follow Me:
Remer and any platoon he is currenty leading always pass Motovation tests on a roll of +3 instead of the normal roll.
Forwards:
Remer and any platoon that he is currently leading may make Stormtroopers moves on a roll of +2 instead of the normal roll.
No Quarter:
Remer and any platoon that he is currently leading hit on a roll of +2 in assault combats.

Combat Platoons

Panzer Platoon
Platoon
  • 5 StuG G or StuG IV
    475 points
  • 4 StuG G or StuG IV
    380 points
  • 3 StuG G or StuG IV
    285 points
  •  
  • 5 Panzer IV H
    450 points
  • 4 Panzer IV H
    360 points
  • 3 Panzer IV H
    270 points
  •  
  • 4 Panzer IV/70 (A)
    540 points
  • 3 Panzer IV/70 (A)
    405 points
Options
  • Upgrade up to half of the platoon's StuG G or StuG IV to StuH 42 for +5 points per assault gun.
LEUTNANT OR OBERFELDWEBEL
Panzer Platoon

Support Platoons

Führer Begleit Anti-aircraft Platoon
Platoon
  • 6 Sd Kfz 251/17 D (2cm)
    250 points
  • 3 Sd Kfz 251/17 D (2cm)
    125 points
  •  
  • 6 Sd Kfv 251/21 D (Triple 15mm)
    280 points
  • 3 Sd Kfv 251/21 D (Triple 15mm)
    140 points
LEUTNANT
Führer Begleit Anti-aircraft Platoon